Recent Updates

What’s new in The SoloQuest

Plain‑English summaries of the latest improvements, focused on what players will notice most.

9

Recent merges

19

Feature themes

Feb 15, 2026

Latest merge

Recent update summaries

Each entry is written for players, so you can share what’s new without any engineering context.

Updated through Feb 15, 2026

Feats and Ability Score Improvements

Feb 15, 2026

When you hit an ASI level (typically 4, 8, 12, 16, or 19 — and some classes get extra ASIs), you now get a real choice: boost your ability scores or pick a feat from the D’D 5e SRD. Over 30 feats are available — from Great Weapon Master and Sharpshooter to War Caster and Lucky — each with full prerequisite checks and per-class recommendations so newer players know what works best for their build. Half-feats that grant +1 to a stat are fully supported too.

Why it matters: Character builds finally have the depth and customization that D&D players expect. Your choices at each ASI level meaningfully shape how your hero plays.
FeatsCharacter ProgressionD&D Mechanics

Deeper stories and instant backstories

Feb 15, 2026

Character creation now includes a Randomize button that generates backstories tailored to your race, class, and gender — no blank-page anxiety. A second Randomize option populates Bond, Flaw, and Ideal fields with SRD-inspired personality traits based on your chosen background. Stories themselves have also been expanded with richer, more detailed scenario writing.

Why it matters: Getting into character is faster and more fun, whether you want quick inspiration or a fully fleshed-out hero from the start.
Character CreationStorytellingQuality of Life

Interactive inventory management

Feb 14, 2026

Your gear is no longer a read-only list. A new Inventory panel lets you equip armor and shields, use consumables like potions mid-adventure, and drop items you no longer need. Armor Class now recalculates live based on what you have equipped, following full 5e SRD rules. Items the AI gives you are automatically categorized as weapons, armor, consumables, or misc.

Why it matters: Managing your loadout finally feels like part of the game instead of something you have to imagine.
InventoryEquipmentGameplay

Stories feel richer and more consistent

Feb 7, 2026

The AI keeps better track of narrative beats so scenes connect more naturally and your choices carry forward with less repetition.

Why it matters: Your adventure reads more like a campaign log and less like isolated prompts.
StorytellingNarrative

Many more character visuals

Feb 6, 2026

A larger avatar library means more options for races, classes, and character vibes right out of the gate.

Why it matters: It’s easier to find a hero that matches the story you want to play.
AvatarsCharacters

Marketing experience got a refresh

Feb 5, 2026

The public pages are clearer, cleaner, and make it easier to understand what The SoloQuest offers at a glance.

Why it matters: New players can decide faster and start playing sooner.
LandingMarketing

Dedicated marketing pages launched

Feb 1, 2026

The site now has purpose-built pages for core info instead of everything living on one landing screen.

Why it matters: It feels more like a real product site and is easier to share.
MarketingLayout

Rules content is more SRD-aligned

Jan 31, 2026

Gameplay content was adjusted to better match SRD guidelines while keeping the experience intact.

Why it matters: Rule references are clearer and more consistent in play.
RulesSRD

Session recaps are now built-in

Jan 31, 2026

Quick summaries help you remember what happened and jump back into the story without rereading everything.

Why it matters: Returning to a campaign takes seconds instead of minutes.
RecapsUX

Ready to play the latest build?

Step into the newest story beats, avatar expansions, and system upgrades the moment they land.

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